FBO¶
Framebuffer Object for off-screen rendering
Create¶
-
static
FBO.
create
(size, components=4, depth=False, dtype='f1', layers=1) → FBO¶ Create a single or multi layer FBO
Parameters: - size – (tuple) with and height
- components – (tuple) number of components. 1, 2, 3, 4
- depth – (bool) Create a depth attachment
- dtype – (string) data type per r, g, b, a …
- layers – (int) number of color attachments
Returns: A new FBO
-
static
FBO.
create_from_textures
(color_buffers:List[Texture2D], depth_buffer:DepthTexture=None) → FBO¶ Create FBO from existing textures
Parameters: - color_buffers – List of textures
- depth_buffer – Depth texture
Returns: FBO instance
Methods¶
-
FBO.
use
(stack=True)¶ Bind FBO adding it to the stack.
Parameters: stack – (bool) If the bind should push the current FBO on the stack.
-
FBO.
release
(stack=True)¶ Bind FBO popping it from the stack
Parameters: stack – (bool) If the bind should be popped form the FBO stack.
-
FBO.
clear
(red=0.0, green=0.0, blue=0.0, alpha=0.0, depth=1.0)¶ Clears all FBO layers including depth
-
FBO.
draw_color_layer
(layer=0, pos=(0.0, 0.0), scale=(1.0, 1.0))¶ Draw a color layer in the FBO.
Parameters: - layer – Layer ID
- pos – (tuple) offset x, y
- scale – (tuple) scale x, y
-
FBO.
draw_depth
(near, far, pos=(0.0, 0.0), scale=(1.0, 1.0))¶ Draw a depth buffer in the FBO.
Parameters: - near – projection near.
- far – projection far.
- pos – (tuple) offset x, y
- scale – (tuple) scale x, y
-
FBO.
read
(viewport=None, components=3, attachment=0, alignment=1, dtype='f1') → bytes¶ Read the content of the framebuffer.
Parameters: - viewport – (tuple) The viewport
- components – The number of components to read.
- attachment – The color attachment
- alignment – The byte alignment of the pixels
- dtype – (str) dtype
Attributes¶
-
FBO.
size
¶ Attempts to determine the pixel size of the FBO. Currently returns the size of the first color attachment. If the FBO has no color attachments, the depth attachment will be used. Raises
FBOError
if the size cannot be determined.Returns: (w, h) tuple representing the size in pixels
-
FBO.
mglo
¶ Internal ModernGL fbo