Basic Keyboard Controls

  • ESC to exit
  • SPACE to pause the current time (tells the configured timer to pause)
  • X for taking a screenshot (output path is configurable in settings)

Camera Controls

You can include a system camera in your effects through self.sys_camera. Simply apply the view_matrix of the camera to your transformations.

Keyboard Controls:

  • W forward
  • S backwards
  • A strafe left
  • D strafe right
  • Q down the y axis
  • E up the y axis
  • R reload all shaders

Mouse Controls

  • Standard yaw/pitch camera rotation with mouse